Tom Mezzie

| Gameplay Programmer | Game Designer |

About Me

I'm a Gameplay Programmer, UI Programmer, Game Designer, Level Designer, and Web Developer. I've led and contributed to several team projects, challenging myself to grow as a developer and always try something new.

Work Experience

  • Confidential Studio: Unreal Programmer
    Sept 2024 - Current
  • Trashfire Games: Unity Gameplay Programmer, Level Design
    Jan 2024 - Current
  • Hexfork: Unreal Programmer, UI Programmer
    Aug 2023 - Jan 2024

Education

  • Bachelor of Arts, Computer Systems: Game Development
    California State University, San Bernardino
  • Associate's in Mathematics & Computer Science Dual Major
    Crafton Hills College

Languages:

C++
C#
Python
HTML/CSS
JavaScript
Git
GDScript

Software:

Unity
Unreal Engine
Godot
Visual Studio
Blender

Design

AstralBlade Level

AstralBlade level. I created an auto-generating landscape material, which drastically sped up production and led to more intricate detailing that would have to be redone by hand otherwise.

MechroKnights Level

MechroKnights Level

CrystalPunk Level

CrystalPunk Level

Task Breakdown for MechroKnights

Task Breakdown for MechroKnights

MechroKnights UI

MechroKnights UI with keyboard and controller support

ChromaThoth Level 1 Boss Fight

ChromaThoth level 1 boss fight

Minecraft Castle

Minecraft castle showing my early interest in level design