I'm a Gameplay Programmer, UI Programmer, Game Designer, Level Designer, and Web Developer. I've led and contributed to several team projects, challenging myself to grow as a developer and always try something new.
25 Jan 2024 - Current Unity (C#)
An Eternity Gone By is a third-person hack-and-slash game with telekinesis abilities. As a gameplay programmer, I developed three unique enemy types, some notable features include patrolling, object pooling, and attack selection based on player positioning.
8 9 days Godot 4.3 (GDScript)
Froggee Toadems is an incremental sand box crafting game made in Godot 4.3. You play as a cat wizard running a frog shop, and you must fulfill customers orders by stacking frogs and using magic to craft more frogs.
4 2 days Unity (C#)
In The Last Wager, contracts with the Soul Proprietor determine the rules of the game. Choose contracts and play your cards right to win your soul back.
Developed in 2 days for the IDGA San Diego 2024 Jam
7 2 weeks Unreal (C++/Blueprint)
A wolf stumbles upon a mysterious space-born color that turns them into a monster. Now, they're on a mission to gain more of its power.
Made for the Cosmic Horrors II game jam in 2 weeks.
5 2 weeks Unity (C#)
MechroKnights is a first person 1v1 mech fighting game with a medieval twist. Board your machine and defeat your foe in the arena to prove yourself to be a true warrior... a MechroKnight!
Made for the Mech Jam IV game jam in 2 weeks.
5 2 months Unity (C#)
A 3rd person platform shooter made in Unity. My first attempt at a 3D game. I decided to make my character controller from scratch to better understand how they function, which taught me a lot more than if I used a pre-made movement system.
AstralBlade level. I created an auto-generating landscape material, which drastically sped up production and led to more intricate detailing that would have to be redone by hand otherwise.
MechroKnights Level
CrystalPunk Level
Task Breakdown for MechroKnights
MechroKnights UI with keyboard and controller support
ChromaThoth level 1 boss fight
Minecraft castle showing my early interest in level design