I'm a Gameplay Programmer from California. I graduated with my Bachelor's in Computer Systems: Game Development in May 2023. After college, I had the opportunity to work as a gameplay programmer for both HexFork and TrashFire Games, where I further honed my skills in AI, Player Mechanics, and Combat. I'm proficient in a range of programming languages, including C++, C#, Unreal Blueprints, Python, JavaScript, and HTML/CSS.
7 2 weeks Unreal (C++/Blueprint)
A wolf stumbles upon a mysterious space-born color that turns them into a monster. Now, they're on a mission to gain more of its power.
Made for the Cosmic Horrors II game jam in 2 weeks.
5 2 weeks Unity (C#)
MechroKnights is a first person 1v1 mech fighting game with a medieval twist. Board your machine and defeat your foe in the arena to prove yourself to be a true warrior... a MechroKnight!
Made for the Mech Jam IV game jam in 2 weeks.
5 2 weeks Unity (C#)
A 3rd person platform shooter made in Unity. My first attempt at a 3D game. I decided to make my character controller from scratch to better understand how they function, which taught me a lot more than if I used a pre-made movement system.
AstralBlade level. I created an auto-generating landscape material, which drastically sped up production and led to more intricate detailing that would have to be redone by hand otherwise.
MechroKnights Level
CrystalPunk Level
Task Breakdown for MechroKnights
MechroKnights UI with keyboard and controller support
ChromaThoth level 1 boss fight
Minecraft castle showing my early interest in level design